Salsa loop in C4D.

My first Cinema 4D project. It was made as a task for Hyper Island where the brief was to make an abstract looping GIF meant for Spotify’s playback interface. I made my own material and texture.

Tools used: Cinema 4D & Mixamo.

“SOPHIE” in Blender.

For this animation I was inspired by the album cover of Oil of Every Pearl's Un-Insides by the artist SOPHIE. I followed a tutorial by Ducky 3D. Lighting, sound design, compositing, animation and textures by me.

Tools: Cinema 4D & Photoshop.

“Assymetry”.

My first After Effects animation.

3D Park & Garden Center for Atrium Ljungberg.

This is a project from 2021 at Stockholm University’s Digital Media Bachelor Programme where the assignment was to create an ideal city, as a part of a campaign for real estate company Atrium Ljungberg's latest project — Nobelberget. Atrium Ljungberg asked us to conceptually illustrate what living in an ideal city in 2035 would look like. I sculpted and texturized a 3D replica of Sickla in Unreal Engine, as well as a park, and a few buildings. I modelled and composited a greenhouse cafe and the surroundings. 3D assets are from Quixel.

Tools: Maya, Unreal Engine & Quixel.

Sci-Fi Trailer.

The sci-fi trailer was a collaboration with my classmates at Stockholm University’s Digital Media Bachelor Programme in 2019. We were given the theme of sci-fi which we adapted into a trailer. These are the scenes I color corrected and edited.

I got to be very "hands on" in this project and I had a central leading role as the Production Manager throughout the process. Being cast as the lead gave me the oppurtunity to involve myself in, and learn from, all aspects of production. In the early stages I was leading brainstorming sessions, manuscript meetings and I had a central role when location scouting, shopping for props and clothes, making moodboards and soundboards.

Tools: BlackMagic Pocket Cinema Camera 6K, Panasonic AU-EVA1, Gimball, Audacity, Adobe After Effects, Adobe Premiere Pro, Adobe Photosho & DaVinci Resolve.